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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 12:21:26 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 12:21:26 +0100
commitc2ef6a36532c8c078fd7836325d6be277b946cbf (patch)
treebcac24106220ad626aca5dfcd3576e7d60ac3af2 /src/crepe/api/GameObject.h
parent74bffd3e466c342ca80811146a536716fb6437cb (diff)
parent7a07c56d572a6f30d0aa611bd566197bc04c3b33 (diff)
merge `loek/scripts`
Diffstat (limited to 'src/crepe/api/GameObject.h')
-rw-r--r--src/crepe/api/GameObject.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index fcb8d9a..4cd2bc0 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -58,6 +58,15 @@ public:
*/
template <typename T, typename... Args>
T & add_component(Args &&... args);
+ /**
+ * \brief Components will not be deleted if this method is called
+ *
+ * This method sets the persistent flag of the GameObject to true. If the persistent
+ * flag is set to true, the GameObject will not be deleted when the scene is changed.
+ *
+ * \param persistent The persistent flag
+ */
+ void set_persistent(bool persistent = true);
public:
//! The id of the GameObject