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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:52:21 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-24 10:52:21 +0200
commit39054829fa69bcfa2b468015dc3852a2f8deac9f (patch)
treee7726d90fb3c23a15919360dd10bdf709e7e087a /src/crepe/api/Force.cpp
parentdd9940720cde6975f79d65e08075687c47f0aec6 (diff)
parent5447ddd896eb49ea9fd9f9191a277fd1d5730aa3 (diff)
merge master into loek/config
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r--src/crepe/api/Force.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
new file mode 100644
index 0000000..e359adc
--- /dev/null
+++ b/src/crepe/api/Force.cpp
@@ -0,0 +1,21 @@
+#include <cmath>
+
+#include "Force.h"
+
+namespace crepe::api {
+
+Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction)
+ : Component(game_object_id) {
+ // TODO: A standard angle unit should be established for the entire engine
+ // and assumed to be the default everywhere. Only conversion functions should
+ // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`)
+
+ // Convert direction from degrees to radians
+ float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
+ force_x = static_cast<int32_t>(
+ std::round(magnitude * std::cos(radian_direction)));
+ force_y = static_cast<int32_t>(
+ std::round(magnitude * std::sin(radian_direction)));
+}
+
+} // namespace crepe::api