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author | jaroWMR <jarorutjes07@gmail.com> | 2024-10-23 16:22:30 +0200 |
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committer | jaroWMR <jarorutjes07@gmail.com> | 2024-10-23 16:22:30 +0200 |
commit | 5558d2d0530cc01fd8e3c8ce18cc38ce9c6f8057 (patch) | |
tree | d85836ede083ee9faa42eed6fc35bb6b980a8b6a /src/crepe/api/Force.cpp | |
parent | 5445331293854aac26af2d5c6a20cedeaa819383 (diff) | |
parent | 04a040e28ade412ea5b1767bf77eed3956121973 (diff) |
merge with master
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r-- | src/crepe/api/Force.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp new file mode 100644 index 0000000..1b4c81a --- /dev/null +++ b/src/crepe/api/Force.cpp @@ -0,0 +1,14 @@ +#include "Force.h" +#include <cmath> + +namespace crepe::api { + +Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId) +{ + // Convert direction from degrees to radians + float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); + force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction))); + force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction))); +} + +} // namespace crepe::api |