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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-04 08:28:18 +0100
commit06f65659fc6ffde7cabd2135040cbfbf089e5a24 (patch)
treee3570bea52b87b6919550ee81d17927ccbc11cc5 /src/crepe/api/Force.cpp
parent128969619a22dfc17a9ea35335c0d21c6ad0c954 (diff)
parent6aa8fdd04728b6a499f526de727514ae3d0490b4 (diff)
merge `origin/master` into `master`
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r--src/crepe/api/Force.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
new file mode 100644
index 0000000..e359adc
--- /dev/null
+++ b/src/crepe/api/Force.cpp
@@ -0,0 +1,21 @@
+#include <cmath>
+
+#include "Force.h"
+
+namespace crepe::api {
+
+Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction)
+ : Component(game_object_id) {
+ // TODO: A standard angle unit should be established for the entire engine
+ // and assumed to be the default everywhere. Only conversion functions should
+ // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`)
+
+ // Convert direction from degrees to radians
+ float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
+ force_x = static_cast<int32_t>(
+ std::round(magnitude * std::cos(radian_direction)));
+ force_y = static_cast<int32_t>(
+ std::round(magnitude * std::sin(radian_direction)));
+}
+
+} // namespace crepe::api