diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:08:09 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:08:09 +0100 |
commit | 1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (patch) | |
tree | 211505d5328f24c9f9beabf8f874d9e13ef92130 /src/crepe/api/Force.cpp | |
parent | 9df087ede0b539ecbd2778236c7d1143362b384d (diff) | |
parent | 3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (diff) |
merge `master` into `loek/savemgr`
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r-- | src/crepe/api/Force.cpp | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp deleted file mode 100644 index 3c33ad3..0000000 --- a/src/crepe/api/Force.cpp +++ /dev/null @@ -1,21 +0,0 @@ -#include <cmath> - -#include "Force.h" - -namespace crepe { - -Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction) - : Component(game_object_id) { - // TODO: A standard angle unit should be established for the entire engine - // and assumed to be the default everywhere. Only conversion functions should - // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`) - - // Convert direction from degrees to radians - float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); - force_x = static_cast<int32_t>( - std::round(magnitude * std::cos(radian_direction))); - force_y = static_cast<int32_t>( - std::round(magnitude * std::sin(radian_direction))); -} - -} // namespace crepe |