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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:08:09 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:08:09 +0100
commit1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (patch)
tree211505d5328f24c9f9beabf8f874d9e13ef92130 /src/crepe/api/Force.cpp
parent9df087ede0b539ecbd2778236c7d1143362b384d (diff)
parent3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (diff)
merge `master` into `loek/savemgr`
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r--src/crepe/api/Force.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
deleted file mode 100644
index 3c33ad3..0000000
--- a/src/crepe/api/Force.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-#include <cmath>
-
-#include "Force.h"
-
-namespace crepe {
-
-Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction)
- : Component(game_object_id) {
- // TODO: A standard angle unit should be established for the entire engine
- // and assumed to be the default everywhere. Only conversion functions should
- // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`)
-
- // Convert direction from degrees to radians
- float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
- force_x = static_cast<int32_t>(
- std::round(magnitude * std::cos(radian_direction)));
- force_y = static_cast<int32_t>(
- std::round(magnitude * std::sin(radian_direction)));
-}
-
-} // namespace crepe