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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 22:23:36 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-23 22:23:36 +0200
commit6e2c5e1b57210b10f8781f103e5c46308544339f (patch)
tree9738592f2082de1881a0ea019bf3c99644134aef /src/crepe/api/Force.cpp
parent9b7be419c9dcc6ebd1e504713c7b2676ca3d2fdf (diff)
more nitpicking
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r--src/crepe/api/Force.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
index ff82afa..98649c1 100644
--- a/src/crepe/api/Force.cpp
+++ b/src/crepe/api/Force.cpp
@@ -1,16 +1,17 @@
-#include "Force.h"
#include <cmath>
+#include "Force.h"
+
namespace crepe::api {
-Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction)
- : Component(gameObjectId) {
+Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction)
+ : Component(game_object_id) {
// Convert direction from degrees to radians
float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
force_x = static_cast<int32_t>(
- std::round(forceMagnitude * std::cos(radian_direction)));
+ std::round(magnitude * std::cos(radian_direction)));
force_y = static_cast<int32_t>(
- std::round(forceMagnitude * std::sin(radian_direction)));
+ std::round(magnitude * std::sin(radian_direction)));
}
} // namespace crepe::api