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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 22:04:09 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 22:04:09 +0100
commitdff52c72a9199ceea4eaf67c270916ae11238b45 (patch)
treec5d298bb0abcdece06060067789fb303e6c8897f /src/crepe/api/Event.h
parentbfb4dffccec0a902586927c41b2454c8ddacd9e3 (diff)
parent1cc120a0031cfc19c35240da8390d9129b4d75a3 (diff)
Merge branch 'master' into loek/scripts
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diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
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+// TODO discussing the location of these events
+#pragma once
+
+#include <string>
+
+#include "KeyCodes.h"
+
+/**
+ * \brief Base class for all event types in the system.
+ */
+class Event {};
+
+/**
+ * \brief Event triggered when a key is pressed.
+ */
+class KeyPressEvent : public Event {
+public:
+ //! false if first time press, true if key is repeated
+ bool repeat = false;
+
+ //! The key that was pressed.
+ Keycode key = Keycode::NONE;
+};
+
+/**
+ * \brief Event triggered when a key is released.
+ */
+class KeyReleaseEvent : public Event {
+public:
+ //! The key that was released.
+ Keycode key = Keycode::NONE;
+};
+
+/**
+ * \brief Event triggered when a mouse button is pressed.
+ */
+class MousePressEvent : public Event {
+public:
+ //! X-coordinate of the mouse position at the time of the event.
+ int mouse_x = 0;
+
+ //! Y-coordinate of the mouse position at the time of the event.
+ int mouse_y = 0;
+
+ //! The mouse button that was pressed.
+ MouseButton button = MouseButton::NONE;
+};
+
+/**
+ * \brief Event triggered when a mouse button is clicked (press and release).
+ */
+class MouseClickEvent : public Event {
+public:
+ //! X-coordinate of the mouse position at the time of the event.
+ int mouse_x = 0;
+
+ //! Y-coordinate of the mouse position at the time of the event.
+ int mouse_y = 0;
+
+ //! The mouse button that was clicked.
+ MouseButton button = MouseButton::NONE;
+};
+
+/**
+ * \brief Event triggered when a mouse button is released.
+ */
+class MouseReleaseEvent : public Event {
+public:
+ //! X-coordinate of the mouse position at the time of the event.
+ int mouse_x = 0;
+
+ //! Y-coordinate of the mouse position at the time of the event.
+ int mouse_y = 0;
+
+ //! The mouse button that was released.
+ MouseButton button = MouseButton::NONE;
+};
+
+/**
+ * \brief Event triggered when the mouse is moved.
+ */
+class MouseMoveEvent : public Event {
+public:
+ //! X-coordinate of the mouse position at the time of the event.
+ int mouse_x = 0;
+
+ //! Y-coordinate of the mouse position at the time of the event.
+ int mouse_y = 0;
+};
+
+/**
+ * \brief Event triggered during a collision between objects.
+ */
+class CollisionEvent : public Event {
+public:
+ //! Data describing the collision (currently not implemented).
+ // Collision collisionData;
+};
+
+/**
+ * \brief Event triggered when text is submitted, e.g., from a text input.
+ */
+class TextSubmitEvent : public Event {
+public:
+ //! The submitted text.
+ std::string text = "";
+};
+
+/**
+ * \brief Event triggered to indicate the application is shutting down.
+ */
+class ShutDownEvent : public Event {};