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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 21:19:57 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 21:19:57 +0100 |
commit | 000062b462a3af86db4dac4d8c9e5ef32feb2996 (patch) | |
tree | d766704f5862520ead6a03656103dd2fbcce99e9 /src/crepe/api/Engine.h | |
parent | 359ad8db97305856f4cfdade1cd1dada78a7a635 (diff) |
split up loopmanager into SystemManager and Engine
Diffstat (limited to 'src/crepe/api/Engine.h')
-rw-r--r-- | src/crepe/api/Engine.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/crepe/api/Engine.h b/src/crepe/api/Engine.h new file mode 100644 index 0000000..7601015 --- /dev/null +++ b/src/crepe/api/Engine.h @@ -0,0 +1,73 @@ +#pragma once + +#include "../facade/SDLContext.h" +#include "../manager/ComponentManager.h" +#include "../manager/ReplayManager.h" +#include "../manager/ResourceManager.h" +#include "../manager/ResourceManager.h" +#include "../manager/SaveManager.h" +#include "../manager/SceneManager.h" +#include "../manager/SystemManager.h" + +#include "LoopTimer.h" + +namespace crepe { + +/** + * \brief Main game entrypoint + * + * This class is responsible for managing the game loop, including initialization and updating. + */ +class Engine { +public: + void start(); + + /** + * \brief Add a new concrete scene to the scene manager + * + * \tparam T Type of concrete scene + */ + template <typename T> + void add_scene(); + +private: + /** + * \brief Setup function for one-time initialization. + * + * This function initializes necessary components for the game. + */ + void setup(); + /** + * \brief Main game loop function. + * + * This function runs the main loop, handling game updates and rendering. + */ + void loop(); + + bool game_running = false; + +private: + //! Global context + Mediator mediator; + + //! Component manager instance + ComponentManager component_manager{mediator}; + //! Scene manager instance + SceneManager scene_manager{mediator}; + //! Resource manager instance + ResourceManager resource_manager{mediator}; + //! Save manager instance + SaveManager save_manager{mediator}; + //! SDLContext instance + SDLContext sdl_context{mediator}; + //! LoopTimer instance + LoopTimer loop_timer{mediator}; + //! ReplayManager instance + ReplayManager replay_manager{mediator}; + //! SystemManager + SystemManager system_manager{mediator}; +}; + +} // namespace crepe + +#include "Engine.hpp" |