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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:19:56 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 19:19:56 +0100
commitb9f22bb78b2d5f565451d9cd97c523fbedadaa18 (patch)
treef8c406cdcf12a9a996b7aa2eaa3f7036c9697c5d /src/crepe/api/CircleCollider.h
parent0bed469e2ececfa240085a34252dd7ed23519de3 (diff)
parent70c1cd14ec4c4aca185d5a7e4a3749169f6425f4 (diff)
Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/api/CircleCollider.h')
-rw-r--r--src/crepe/api/CircleCollider.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
index e77a592..ebd1cb2 100644
--- a/src/crepe/api/CircleCollider.h
+++ b/src/crepe/api/CircleCollider.h
@@ -1,14 +1,22 @@
#pragma once
+
+#include "Vector2.h"
+
#include "../Collider.h"
namespace crepe {
+/**
+ * \brief A class representing a circle-shaped collider.
+ *
+ * This class is used for collision detection with other colliders (e.g., BoxCollider).
+ */
class CircleCollider : public Collider {
public:
- CircleCollider(game_object_id_t game_object_id, int radius)
- : Collider(game_object_id),
- radius(radius) {}
- int radius;
+ CircleCollider(game_object_id_t game_object_id, const vec2 & offset, float radius);
+
+ //! Radius of the circle collider.
+ float radius;
};
} // namespace crepe