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authormax-001 <maxsmits21@kpnmail.nl>2024-12-06 09:24:20 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-06 09:24:20 +0100
commit5835e478ff8c9417b5b12c8fe2e21cc0311991be (patch)
treeb89c3924637dbb5c1bcb761d501f13f2ee6a8750 /src/crepe/api/CircleCollider.h
parent9cd9e3674d8b1c326c81b7896b9254408fb19972 (diff)
parent453aeafda1503aeafa54b8f6e293936c1a3db5ea (diff)
Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe into max/AI
Diffstat (limited to 'src/crepe/api/CircleCollider.h')
-rw-r--r--src/crepe/api/CircleCollider.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
index e77a592..ebd1cb2 100644
--- a/src/crepe/api/CircleCollider.h
+++ b/src/crepe/api/CircleCollider.h
@@ -1,14 +1,22 @@
#pragma once
+
+#include "Vector2.h"
+
#include "../Collider.h"
namespace crepe {
+/**
+ * \brief A class representing a circle-shaped collider.
+ *
+ * This class is used for collision detection with other colliders (e.g., BoxCollider).
+ */
class CircleCollider : public Collider {
public:
- CircleCollider(game_object_id_t game_object_id, int radius)
- : Collider(game_object_id),
- radius(radius) {}
- int radius;
+ CircleCollider(game_object_id_t game_object_id, const vec2 & offset, float radius);
+
+ //! Radius of the circle collider.
+ float radius;
};
} // namespace crepe