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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-26 10:03:06 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-26 10:03:06 +0100
commit8cfb59093ce7b18c2b81cc8429a7568a3ba21a73 (patch)
treef4ac31b930ca47bab53fdf46b05d4444173028c9 /src/crepe/api/Camera.h
parent20ff7753942de3f8eb95d4dee307dc643bc66153 (diff)
adjusted vector2 to vec2
Diffstat (limited to 'src/crepe/api/Camera.h')
-rw-r--r--src/crepe/api/Camera.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index 137c8ed..eea1b28 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -2,7 +2,8 @@
#include "Color.h"
#include "Component.h"
-#include "api/Vector2.h"
+
+#include "types.h"
namespace crepe {
@@ -29,15 +30,15 @@ public:
Color bg_color;
//! pos The position of the camera in world units
- Vector2 pos = {0, 0};
+ vec2 pos = {0, 0};
//! screen the display size in pixels ( output resolution )
- //Vector2 screen = {720, 480};
- Vector2 screen = {1080, 720};
+ //vec2 screen = {720, 480};
+ vec2 screen = {1080, 720};
//! viewport is the area of the world visible through the camera (in world units)
- //Vector2 viewport = {720, 480};
- Vector2 viewport = {2000, 1000};
+ //vec2 viewport = {720, 480};
+ vec2 viewport = {2000, 1000};
//! scale scaling factor from world units to pixel coordinates
//! Zoom level of the camera view.