diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-16 21:45:36 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-16 21:45:36 +0100 |
commit | 73598a9e7f49047d74ca439cb0f300099d8c03bf (patch) | |
tree | ef62148ac6769f169670a1e7f7fd8482045ef65f /src/crepe/api/Camera.h | |
parent | d258fcc8efdb6a968a220c4590a204292a16ad42 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
merge `master` into `loek/audio`
Diffstat (limited to 'src/crepe/api/Camera.h')
-rw-r--r-- | src/crepe/api/Camera.h | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index d8c08a6..e0cda34 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -1,7 +1,5 @@ #pragma once -#include <cstdint> - #include "Color.h" #include "Component.h" @@ -11,9 +9,8 @@ namespace crepe { * \class Camera * \brief Represents a camera component for rendering in the game. * - * The Camera class defines the view parameters, including background color, - * aspect ratio, position, and zoom level. It controls what part of the game - * world is visible on the screen. + * The Camera class defines the view parameters, including background color, aspect ratio, + * position, and zoom level. It controls what part of the game world is visible on the screen. */ class Camera : public Component { |