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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 14:08:36 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 14:08:36 +0100
commit20fc8401083e23e414feae2a9a4d217b228b8f15 (patch)
tree08c9e9c4ddcde5438eb54f6b051895c0896f935b /src/crepe/api/Camera.h
parent60669b60e63532bc264ecd6d106bd15f0688a5b6 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
Merge remote-tracking branch 'origin/master' into niels/rendering_color
Diffstat (limited to 'src/crepe/api/Camera.h')
-rw-r--r--src/crepe/api/Camera.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index ba3a9ef..e0cda34 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -1,7 +1,5 @@
#pragma once
-#include <cstdint>
-
#include "Color.h"
#include "Component.h"
@@ -11,9 +9,8 @@ namespace crepe {
* \class Camera
* \brief Represents a camera component for rendering in the game.
*
- * The Camera class defines the view parameters, including background color,
- * aspect ratio, position, and zoom level. It controls what part of the game
- * world is visible on the screen.
+ * The Camera class defines the view parameters, including background color, aspect ratio,
+ * position, and zoom level. It controls what part of the game world is visible on the screen.
*/
class Camera : public Component {
@@ -23,7 +20,7 @@ public:
* \param id Unique identifier for the camera component.
* \param bg_color Background color for the camera view.
*/
- Camera(uint32_t id, const Color & bg_color);
+ Camera(game_object_id_t id, const Color & bg_color);
~Camera(); // dbg_trace only
public: