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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 15:08:31 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 15:08:31 +0100
commitfee42c67918a9370f7f4e074dba9a677afccf90b (patch)
treec5ed200e3c584fafc4c6bd3df48adeed3cfbd31d /src/crepe/api/Camera.h
parented1403aea4412bd479244eae8e2940190e71cd28 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
Diffstat (limited to 'src/crepe/api/Camera.h')
-rw-r--r--src/crepe/api/Camera.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index ba3a9ef..e0cda34 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -1,7 +1,5 @@
#pragma once
-#include <cstdint>
-
#include "Color.h"
#include "Component.h"
@@ -11,9 +9,8 @@ namespace crepe {
* \class Camera
* \brief Represents a camera component for rendering in the game.
*
- * The Camera class defines the view parameters, including background color,
- * aspect ratio, position, and zoom level. It controls what part of the game
- * world is visible on the screen.
+ * The Camera class defines the view parameters, including background color, aspect ratio,
+ * position, and zoom level. It controls what part of the game world is visible on the screen.
*/
class Camera : public Component {
@@ -23,7 +20,7 @@ public:
* \param id Unique identifier for the camera component.
* \param bg_color Background color for the camera view.
*/
- Camera(uint32_t id, const Color & bg_color);
+ Camera(game_object_id_t id, const Color & bg_color);
~Camera(); // dbg_trace only
public: