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| author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:27:58 +0100 | 
|---|---|---|
| committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:27:58 +0100 | 
| commit | 03e493012edc106b00bc5676c1830ce2085a7ff9 (patch) | |
| tree | ff06d4314552e82f98d08c52d7a15edb3a74436e /src/crepe/api/Camera.h | |
| parent | 21f5b66d0bcc13d903800adf3bb614e380ff8591 (diff) | |
| parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) | |
Merge remote-tracking branch 'origin/master' into niels/sorting_rendering
Diffstat (limited to 'src/crepe/api/Camera.h')
| -rw-r--r-- | src/crepe/api/Camera.h | 9 | 
1 files changed, 3 insertions, 6 deletions
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index ba3a9ef..e0cda34 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -1,7 +1,5 @@  #pragma once -#include <cstdint> -  #include "Color.h"  #include "Component.h" @@ -11,9 +9,8 @@ namespace crepe {   * \class Camera   * \brief Represents a camera component for rendering in the game.   * - * The Camera class defines the view parameters, including background color,  - * aspect ratio, position, and zoom level. It controls what part of the game  - * world is visible on the screen. + * The Camera class defines the view parameters, including background color, aspect ratio, + * position, and zoom level. It controls what part of the game world is visible on the screen.   */  class Camera : public Component { @@ -23,7 +20,7 @@ public:  	 * \param id Unique identifier for the camera component.  	 * \param bg_color Background color for the camera view.  	 */ -	Camera(uint32_t id, const Color & bg_color); +	Camera(game_object_id_t id, const Color & bg_color);  	~Camera(); // dbg_trace only  public:  |