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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-28 09:02:02 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-28 09:02:02 +0100
commit34218886689a57004576486976038027732d8bcc (patch)
tree28eb5b594920fbb3c668564e01818bfa50b6fc56 /src/crepe/api/Button.h
parent570acb7e9258edcd6a06fff4dd2ce0ff12a3e873 (diff)
make format
Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r--src/crepe/api/Button.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 1410529..18f3def 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -24,7 +24,8 @@ public:
* \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false.
* \param on_click callback function that will be invoked when the button is clicked.
*/
- Button(game_object_id_t id, int width, int height, std::function<void()> on_click, bool is_toggle = false);
+ Button(game_object_id_t id, int width, int height, std::function<void()> on_click,
+ bool is_toggle = false);
/**
* \brief Indicates if the button is a toggle button (can be pressed and released).
@@ -41,7 +42,7 @@ public:
* function that matches the signature `void()`.
*/
std::function<void()> on_click;
-
+
/**
* \brief Callback function to be executed when the mouse enters the button's boundaries.
*
@@ -57,7 +58,8 @@ public:
* allowing custom actions like resetting visual effects or playing exit-related effects.
*/
std::function<void()> on_exit;
- private:
+
+private:
friend class InputSystem;
/**
* \brief Indicates whether the button is currently pressed.