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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 20:48:34 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 20:48:34 +0100 |
commit | a3e418c1a48a057d82fc3faf927ebf1cd3da7227 (patch) | |
tree | 35804182134024453a4cb43f1ddf5415a6b99cc0 /src/crepe/api/Button.h | |
parent | e055b5c972d248820e844a6353d63a26ccc1e1f3 (diff) |
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Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r-- | src/crepe/api/Button.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index 0f446c9..d42527e 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -13,9 +13,9 @@ namespace crepe { * This component creates a clickable surface at the transform location with the specified width and height. * * The Button can be used in scripts by subscribing a EventHandler to the following events: - * - **ButtonPressEvent**: Triggered when the surface is clicked with the mouse. Contains GameObject metadata. - * - **MouseEnterEvent**: Triggered when the mouse enters the button area. Contains GameObject metadata. - * - **MouseExitEvent**: Triggered when the mouse leaves the button area. Contains GameObject metadata. + * - ButtonPressEvent + * - ButtonEnterEvent + * - ButtonExitEvent * \see EventManager * */ @@ -34,7 +34,7 @@ public: * * Since the button Event transfers the GameObject Metadata it will be the same for each button so only one button is allowed per GameObject * - * \return The maximum number of instances for this component + * \return 1 */ virtual int get_instances_max() const { return 1; } |