diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:21:31 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:21:31 +0100 |
commit | e7423549a26c0df6db930329e2c4067b1c6777b7 (patch) | |
tree | 0de96a7b935fead6cc9b5d04d09d713047372b1f /src/crepe/api/Button.h | |
parent | f3009ab8f0785a54d3fd83c0d758c8ebd901adda (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
merge with master
Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r-- | src/crepe/api/Button.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index 26e7526..61b18d7 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -11,7 +11,7 @@ class Button : public UIObject { public: /** * \brief Constructs a Button with the specified game object ID and dimensions. - * + * * \param id The unique ID of the game object associated with this button. * \param dimensions The width and height of the UIObject * \param offset The offset relative this GameObjects Transform @@ -23,7 +23,7 @@ public: /** * \brief Indicates if the button is a toggle button (can be pressed and released). - * + * * A toggle button allows for a pressed/released state, whereas a regular button * typically only has an on-click state. */ @@ -31,7 +31,7 @@ public: // TODO: create separate toggle button class /** * \brief The callback function to be executed when the button is clicked. - * + * * This function is invoked whenever the button is clicked. It can be set to any * function that matches the signature `void()`. */ |