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authormax-001 <maxsmits21@kpnmail.nl>2024-12-05 17:25:50 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-05 17:25:50 +0100
commit0b942f4d6eb87fb623afbbae617478674c612ccc (patch)
tree9fd575e1793367e744b60b7d2bed626a72dc70f4 /src/crepe/api/Button.h
parent121387ba92a23d6f17b36331d25757abc899f7d2 (diff)
parent1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff)
Merge remote-tracking branch 'origin/master' into max/AI
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diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
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+#pragma once
+
+#include <functional>
+
+#include "UIObject.h"
+
+namespace crepe {
+
+//! Represents a clickable UI button, derived from the UiObject class.
+class Button : public UIObject {
+public:
+ /**
+ * \brief Constructs a Button with the specified game object ID and dimensions.
+ *
+ * \param id The unique ID of the game object associated with this button.
+ * \param dimensions The width and height of the UIObject
+ * \param offset The offset relative this GameObjects Transform
+ * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false.
+ * \param on_click callback function that will be invoked when the button is clicked.
+ */
+ Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
+ const std::function<void()> & on_click, bool is_toggle = false);
+
+ /**
+ * \brief Indicates if the button is a toggle button (can be pressed and released).
+ *
+ * A toggle button allows for a pressed/released state, whereas a regular button
+ * typically only has an on-click state.
+ */
+ bool is_toggle = false;
+ // TODO: create separate toggle button class
+ /**
+ * \brief The callback function to be executed when the button is clicked.
+ *
+ * This function is invoked whenever the button is clicked. It can be set to any
+ * function that matches the signature `void()`.
+ */
+ std::function<void()> on_click = nullptr;
+
+ /**
+ * \brief Callback function to be executed when the mouse enters the button's boundaries.
+ *
+ * This function is triggered when the mouse cursor moves over the button, allowing
+ * custom actions like visual effects, highlighting, or sound effects.
+ */
+ std::function<void()> on_mouse_enter = nullptr;
+
+ /**
+ * \brief Callback function to be executed when the mouse exits the button's boundaries.
+ *
+ * This function is triggered when the mouse cursor moves out of the button's area,
+ * allowing custom actions like resetting visual effects or playing exit-related effects.
+ */
+ std::function<void()> on_mouse_exit = nullptr;
+
+private:
+ //! friend relation for is_pressed and hover variables
+ friend class InputSystem;
+ //! Indicates whether the toggle button is pressed
+ bool is_pressed = false;
+ //! Indicates whether the mouse is currently hovering over the button
+ bool hover = false;
+
+public:
+};
+
+} // namespace crepe