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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-17 14:35:36 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-17 14:35:36 +0100
commitbd26d3812aceab9cfcd55c19b17271cd6ef4ccb0 (patch)
tree4f2118294118a751a4b83167a7fea4fcd0bea899 /src/crepe/api/Button.h
parent7039acfa49e64b6865c7897de29a1b812b8df7d0 (diff)
parentc96ef5f62a1369d66e8eba9bf8ed192e3cf8e716 (diff)
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r--src/crepe/api/Button.h12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 61b18d7..08f5dec 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -15,19 +15,11 @@ public:
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
- * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false.
* \param on_click callback function that will be invoked when the button is clicked.
*/
Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::function<void()> & on_click, bool is_toggle = false);
+ const std::function<void()> & on_click);
- /**
- * \brief Indicates if the button is a toggle button (can be pressed and released).
- *
- * A toggle button allows for a pressed/released state, whereas a regular button
- * typically only has an on-click state.
- */
- bool is_toggle = false;
// TODO: create separate toggle button class
/**
* \brief The callback function to be executed when the button is clicked.
@@ -56,8 +48,6 @@ public:
private:
//! friend relation for is_pressed and hover variables
friend class InputSystem;
- //! Indicates whether the toggle button is pressed
- bool is_pressed = false;
//! Indicates whether the mouse is currently hovering over the button
bool hover = false;