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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 13:27:08 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 13:27:08 +0100 |
commit | 438f5301d8b14fa53fef73a4356f4a5171ac91af (patch) | |
tree | e3b0e4389c620a9b1d7224a7c390293c2ea01321 /src/crepe/api/Button.h | |
parent | 644c1ee1a1f109ae293cc6b09fafe8ba8b448ff3 (diff) | |
parent | a03f90fa9bcbd5a0c5b5d1f2e50df183c7c3640c (diff) |
more WIP demo
Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r-- | src/crepe/api/Button.h | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index 61b18d7..08f5dec 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -15,19 +15,11 @@ public: * \param id The unique ID of the game object associated with this button. * \param dimensions The width and height of the UIObject * \param offset The offset relative this GameObjects Transform - * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false. * \param on_click callback function that will be invoked when the button is clicked. */ Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::function<void()> & on_click, bool is_toggle = false); + const std::function<void()> & on_click); - /** - * \brief Indicates if the button is a toggle button (can be pressed and released). - * - * A toggle button allows for a pressed/released state, whereas a regular button - * typically only has an on-click state. - */ - bool is_toggle = false; // TODO: create separate toggle button class /** * \brief The callback function to be executed when the button is clicked. @@ -56,8 +48,6 @@ public: private: //! friend relation for is_pressed and hover variables friend class InputSystem; - //! Indicates whether the toggle button is pressed - bool is_pressed = false; //! Indicates whether the mouse is currently hovering over the button bool hover = false; |