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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 13:27:08 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-14 13:27:08 +0100
commit438f5301d8b14fa53fef73a4356f4a5171ac91af (patch)
treee3b0e4389c620a9b1d7224a7c390293c2ea01321 /src/crepe/api/Button.h
parent644c1ee1a1f109ae293cc6b09fafe8ba8b448ff3 (diff)
parenta03f90fa9bcbd5a0c5b5d1f2e50df183c7c3640c (diff)
more WIP demo
Diffstat (limited to 'src/crepe/api/Button.h')
-rw-r--r--src/crepe/api/Button.h12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 61b18d7..08f5dec 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -15,19 +15,11 @@ public:
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
- * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false.
* \param on_click callback function that will be invoked when the button is clicked.
*/
Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::function<void()> & on_click, bool is_toggle = false);
+ const std::function<void()> & on_click);
- /**
- * \brief Indicates if the button is a toggle button (can be pressed and released).
- *
- * A toggle button allows for a pressed/released state, whereas a regular button
- * typically only has an on-click state.
- */
- bool is_toggle = false;
// TODO: create separate toggle button class
/**
* \brief The callback function to be executed when the button is clicked.
@@ -56,8 +48,6 @@ public:
private:
//! friend relation for is_pressed and hover variables
friend class InputSystem;
- //! Indicates whether the toggle button is pressed
- bool is_pressed = false;
//! Indicates whether the mouse is currently hovering over the button
bool hover = false;