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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:53:01 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:53:01 +0100 |
commit | 5c3ce63558f2d5dec06a124773f910d783bb22aa (patch) | |
tree | 77402408eaba5dab3fb5064628dad1a5fd2be0f1 /src/crepe/api/BoxCollider.h | |
parent | 1e9e564f3806d07c7b0dc445c4ae2e738350fc83 (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
merge master
Diffstat (limited to 'src/crepe/api/BoxCollider.h')
-rw-r--r-- | src/crepe/api/BoxCollider.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h new file mode 100644 index 0000000..1ac4d46 --- /dev/null +++ b/src/crepe/api/BoxCollider.h @@ -0,0 +1,22 @@ +#pragma once + +#include "../Collider.h" +#include "Vector2.h" +#include "types.h" + +namespace crepe { + +/** + * \brief A class representing a box-shaped collider. + * + * This class is used for collision detection with other colliders (e.g., CircleCollider). + */ +class BoxCollider : public Collider { +public: + BoxCollider(game_object_id_t game_object_id, const vec2 & offset, const vec2 & dimensions); + + //! Width and height of the box collider + vec2 dimensions; +}; + +} // namespace crepe |