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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-21 09:10:40 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-21 09:10:40 +0100
commit9619f340827b00d4836406ded073a73b6df9386f (patch)
treee6b00c53cc0ec28dcf3e189d90b0cb4ce4cbe144 /src/crepe/api/BehaviorScript.hpp
parent9a5967006c4b8cd202142517b402b4c75dc8b90b (diff)
do not call event handlers when behaviorscript is not active + add doxygenloek/collision-system
Diffstat (limited to 'src/crepe/api/BehaviorScript.hpp')
-rw-r--r--src/crepe/api/BehaviorScript.hpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index dd197b3..5b5a418 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -14,9 +14,12 @@ BehaviorScript & BehaviorScript::set_script(Args &&... args) {
dbg_trace();
static_assert(std::is_base_of<Script, T>::value);
Script * s = new T(std::forward<Args>(args)...);
- s->game_object_id = this->game_object_id;
+
+ s->game_object_id_ref = &this->game_object_id;
+ s->active_ref = &this->active;
s->component_manager_ref = &this->component_manager;
s->event_manager_ref = &EventManager::get_instance();
+
this->script = std::unique_ptr<Script>(s);
return *this;
}