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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 21:50:45 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 21:50:45 +0100
commitd941f497c10bb9146bb83c5c4e59e844d0641a04 (patch)
tree7dfdf691175caf8e43a9c7a7e07a1cdd6bfed0ff /src/crepe/api/BehaviorScript.h
parentd10f220ff6c5d62bb51793a0ef4ee37090161d89 (diff)
parentcfb67ffddb9f4bb0357c2b9df4239bfee7364c5a (diff)
merge master
Diffstat (limited to 'src/crepe/api/BehaviorScript.h')
-rw-r--r--src/crepe/api/BehaviorScript.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index d556fe5..3909b96 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -23,14 +23,13 @@ class BehaviorScript : public Component {
protected:
/**
* \param id Parent \c GameObject id
- * \param component_manager Reference to component manager (passed through to \c Script
- * instance)
+ * \param mediator Mediator reference
*
* \note Calls to this constructor (should) always pass through \c GameObject::add_component,
* which has an exception for this specific component type. This was done so the user does
* not have to pass references used within \c Script to each \c BehaviorScript instance.
*/
- BehaviorScript(game_object_id_t id, ComponentManager & component_manager);
+ BehaviorScript(game_object_id_t id, Mediator & mediator);
//! Only ComponentManager is allowed to instantiate BehaviorScript
friend class ComponentManager;
@@ -55,8 +54,8 @@ protected:
friend class ScriptSystem;
protected:
- //! Reference to component manager (passed to Script)
- ComponentManager & component_manager;
+ //! Reference mediator
+ Mediator & mediator;
};
/**