diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-29 12:21:26 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-29 12:21:26 +0100 |
commit | c2ef6a36532c8c078fd7836325d6be277b946cbf (patch) | |
tree | bcac24106220ad626aca5dfcd3576e7d60ac3af2 /src/crepe/api/BehaviorScript.h | |
parent | 74bffd3e466c342ca80811146a536716fb6437cb (diff) | |
parent | 7a07c56d572a6f30d0aa611bd566197bc04c3b33 (diff) |
merge `loek/scripts`
Diffstat (limited to 'src/crepe/api/BehaviorScript.h')
-rw-r--r-- | src/crepe/api/BehaviorScript.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index d556fe5..3909b96 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -23,14 +23,13 @@ class BehaviorScript : public Component { protected: /** * \param id Parent \c GameObject id - * \param component_manager Reference to component manager (passed through to \c Script - * instance) + * \param mediator Mediator reference * * \note Calls to this constructor (should) always pass through \c GameObject::add_component, * which has an exception for this specific component type. This was done so the user does * not have to pass references used within \c Script to each \c BehaviorScript instance. */ - BehaviorScript(game_object_id_t id, ComponentManager & component_manager); + BehaviorScript(game_object_id_t id, Mediator & mediator); //! Only ComponentManager is allowed to instantiate BehaviorScript friend class ComponentManager; @@ -55,8 +54,8 @@ protected: friend class ScriptSystem; protected: - //! Reference to component manager (passed to Script) - ComponentManager & component_manager; + //! Reference mediator + Mediator & mediator; }; /** |