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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 10:44:42 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 10:44:42 +0100 |
commit | d5f63024ebed7df2fff8e016bd1c7c26f8fdfa27 (patch) | |
tree | b26e35cb0482d04a33cc96d97ba21c21d0012229 /src/crepe/api/BehaviorScript.h | |
parent | 9cde6875186b335c75eafa6402f0957cd4252c76 (diff) | |
parent | 1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff) |
Merge branch 'master' into decoupling
Diffstat (limited to 'src/crepe/api/BehaviorScript.h')
-rw-r--r-- | src/crepe/api/BehaviorScript.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index d556fe5..3909b96 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -23,14 +23,13 @@ class BehaviorScript : public Component { protected: /** * \param id Parent \c GameObject id - * \param component_manager Reference to component manager (passed through to \c Script - * instance) + * \param mediator Mediator reference * * \note Calls to this constructor (should) always pass through \c GameObject::add_component, * which has an exception for this specific component type. This was done so the user does * not have to pass references used within \c Script to each \c BehaviorScript instance. */ - BehaviorScript(game_object_id_t id, ComponentManager & component_manager); + BehaviorScript(game_object_id_t id, Mediator & mediator); //! Only ComponentManager is allowed to instantiate BehaviorScript friend class ComponentManager; @@ -55,8 +54,8 @@ protected: friend class ScriptSystem; protected: - //! Reference to component manager (passed to Script) - ComponentManager & component_manager; + //! Reference mediator + Mediator & mediator; }; /** |