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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-31 18:41:30 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-31 18:41:30 +0100
commit8e3367b186e60eb1e33bf58a066823cb00a7566e (patch)
treec4038a31993767276efec5fa1b1a37dff3b79465 /src/crepe/api/AudioSource.h
parentb7df77d6cc26cb9ee46891d7108f01734b3104dd (diff)
parent35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff)
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'src/crepe/api/AudioSource.h')
-rw-r--r--src/crepe/api/AudioSource.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
new file mode 100644
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+++ b/src/crepe/api/AudioSource.h
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+#pragma once
+
+#include <memory>
+
+#include "../Asset.h"
+#include "../Component.h"
+
+namespace crepe {
+class Sound;
+}
+
+namespace crepe::api {
+
+//! Audio source component
+class AudioSource : Component {
+public:
+ AudioSource(std::unique_ptr<Asset> audio_clip);
+ virtual ~AudioSource() = default;
+
+public:
+ //! Start or resume this audio source
+ void play();
+ void play(bool looping);
+ //! Stop this audio source
+ void stop();
+
+public:
+ //! Sample file location
+ std::unique_ptr<Asset> audio_clip;
+ //! TODO: ?????
+ bool play_on_awake;
+ //! Repeat the current audio clip during playback
+ bool loop;
+ //! Normalized volume (0.0 - 1.0)
+ float volume;
+
+private:
+ std::unique_ptr<crepe::Sound> sound;
+};
+
+} // namespace crepe::api