aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/AudioSource.h
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-10 13:40:42 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-10 13:40:42 +0100
commitd80c98ee03e59e0c38e025a7fe83ab4c39115fb8 (patch)
treec31c861b82d384e64071b4e7f64dfafe99b888c0 /src/crepe/api/AudioSource.h
parentb2c72ee8ce282bb13b0fbeb2ddb01fdfd6ad1280 (diff)
parent7a8657dfe019104aced61a5b63e63f61ad919f7a (diff)
font progress
Diffstat (limited to 'src/crepe/api/AudioSource.h')
-rw-r--r--src/crepe/api/AudioSource.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
new file mode 100644
index 0000000..7c1f161
--- /dev/null
+++ b/src/crepe/api/AudioSource.h
@@ -0,0 +1,75 @@
+#pragma once
+
+#include "../Component.h"
+#include "../types.h"
+#include "../facade/SoundHandle.h"
+
+#include "Asset.h"
+#include "GameObject.h"
+
+namespace crepe {
+
+class AudioSystem;
+
+//! Audio source component
+class AudioSource : public Component {
+ //! AudioSource components are handled by AudioSystem
+ friend class AudioSystem;
+
+protected:
+ /**
+ * \param source Sound sample to load
+ */
+ AudioSource(game_object_id_t id, const Asset & source);
+ //! Only ComponentManager creates components
+ friend class ComponentManager;
+
+public:
+ // std::unique_ptr needs to be able to destoy this component
+ virtual ~AudioSource() = default;
+
+public:
+ //! Start this audio source
+ void play(bool looping = false);
+ //! Stop this audio source
+ void stop();
+
+public:
+ //! Play when this component becomes active
+ bool play_on_awake = false;
+ //! Repeat the current audio clip during playback
+ bool loop = false;
+ //! Normalized volume (0.0 - 1.0)
+ float volume = 1.0;
+
+private:
+ //! This audio source's clip
+ const Asset source;
+
+ /**
+ * \name One-shot state variables
+ *
+ * These variables trigger function calls when set to true, and are unconditionally reset on
+ * every system update.
+ *
+ * \{
+ */
+ //! Play this sample
+ bool oneshot_play = false;
+ //! Stop this sample
+ bool oneshot_stop = false;
+ //! \}
+ /**
+ * \name State diffing variables
+ * \{
+ */
+ typeof(active) last_active = false;
+ typeof(volume) last_volume = volume;
+ typeof(loop) last_loop = loop;
+ //! \}
+ //! This source's voice handle
+ SoundHandle voice{};
+
+};
+
+} // namespace crepe