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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:52:06 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:52:06 +0100
commit827f09031e2d3cc15e956b242774a4566e1403c1 (patch)
tree5ac1f025afea82ce892272deafcf8918ef518d33 /src/crepe/api/AudioSource.cpp
parent1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (diff)
more WIP audio system
Diffstat (limited to 'src/crepe/api/AudioSource.cpp')
-rw-r--r--src/crepe/api/AudioSource.cpp21
1 files changed, 10 insertions, 11 deletions
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
index 63fd0d7..b0cf28c 100644
--- a/src/crepe/api/AudioSource.cpp
+++ b/src/crepe/api/AudioSource.cpp
@@ -1,23 +1,22 @@
#include <memory>
-#include "../facade/Sound.h"
-
#include "AudioSource.h"
using namespace crepe;
+using namespace std;
-AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) {
- this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip));
-}
-
-void AudioSource::play() { return this->play(false); }
+AudioSource::AudioSource(game_object_id_t id, unique_ptr<Asset> audio_clip) :
+ Component(id),
+ audio_clip(std::move(audio_clip))
+{ }
void AudioSource::play(bool looping) {
- this->sound->set_looping(looping);
- this->sound->play();
+ this->loop = looping;
+ this->playing = true;
}
void AudioSource::stop() {
- this->sound->pause();
- this->sound->rewind();
+ this->playing = false;
+ this->rewind = true;
}
+