diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:21:31 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-07 14:21:31 +0100 |
commit | e7423549a26c0df6db930329e2c4067b1c6777b7 (patch) | |
tree | 0de96a7b935fead6cc9b5d04d09d713047372b1f /src/crepe/api/AssetManager.h | |
parent | f3009ab8f0785a54d3fd83c0d758c8ebd901adda (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
merge with master
Diffstat (limited to 'src/crepe/api/AssetManager.h')
-rw-r--r-- | src/crepe/api/AssetManager.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h index fee6780..3b1cc4b 100644 --- a/src/crepe/api/AssetManager.h +++ b/src/crepe/api/AssetManager.h @@ -9,7 +9,7 @@ namespace crepe { /** * \brief The AssetManager is responsible for storing and managing assets over multiple scenes. - * + * * The AssetManager ensures that assets are loaded once and can be accessed across different * scenes. It caches assets to avoid reloading them every time a scene is loaded. Assets are * retained in memory until the AssetManager is destroyed, at which point the cached assets are @@ -46,9 +46,9 @@ public: * \param reload If true, the asset will be reloaded from the file, even if it is already * cached. * \tparam T The type of asset to cache (e.g., texture, sound, etc.). - * + * * \return A shared pointer to the cached asset. - * + * * This template function caches the asset at the given file path. If the asset is already * cached and `reload` is false, the existing cached version will be returned. Otherwise, the * asset will be reloaded and added to the cache. |