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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-07 15:21:54 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-07 15:21:54 +0100 |
commit | 0f2451f4d48c78426c2663501e6cdd6871f1e94a (patch) | |
tree | 5015832f112093ec9fcefcb22800657ea28e064c /src/crepe/api/AssetManager.h | |
parent | f05458cdbf68e8efe1ed812f57e957921921941d (diff) | |
parent | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/api/AssetManager.h')
-rw-r--r-- | src/crepe/api/AssetManager.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h index fee6780..3b1cc4b 100644 --- a/src/crepe/api/AssetManager.h +++ b/src/crepe/api/AssetManager.h @@ -9,7 +9,7 @@ namespace crepe { /** * \brief The AssetManager is responsible for storing and managing assets over multiple scenes. - * + * * The AssetManager ensures that assets are loaded once and can be accessed across different * scenes. It caches assets to avoid reloading them every time a scene is loaded. Assets are * retained in memory until the AssetManager is destroyed, at which point the cached assets are @@ -46,9 +46,9 @@ public: * \param reload If true, the asset will be reloaded from the file, even if it is already * cached. * \tparam T The type of asset to cache (e.g., texture, sound, etc.). - * + * * \return A shared pointer to the cached asset. - * + * * This template function caches the asset at the given file path. If the asset is already * cached and `reload` is false, the existing cached version will be returned. Otherwise, the * asset will be reloaded and added to the cache. |