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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 20:07:24 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 20:07:45 +0100
commitfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (patch)
tree144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/crepe/api/AssetManager.h
parent9c1fb8b2253149d4a15a94b7ee576a0f9e791033 (diff)
nitpick #59
Diffstat (limited to 'src/crepe/api/AssetManager.h')
-rw-r--r--src/crepe/api/AssetManager.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h
index fee6780..3b1cc4b 100644
--- a/src/crepe/api/AssetManager.h
+++ b/src/crepe/api/AssetManager.h
@@ -9,7 +9,7 @@ namespace crepe {
/**
* \brief The AssetManager is responsible for storing and managing assets over multiple scenes.
- *
+ *
* The AssetManager ensures that assets are loaded once and can be accessed across different
* scenes. It caches assets to avoid reloading them every time a scene is loaded. Assets are
* retained in memory until the AssetManager is destroyed, at which point the cached assets are
@@ -46,9 +46,9 @@ public:
* \param reload If true, the asset will be reloaded from the file, even if it is already
* cached.
* \tparam T The type of asset to cache (e.g., texture, sound, etc.).
- *
+ *
* \return A shared pointer to the cached asset.
- *
+ *
* This template function caches the asset at the given file path. If the asset is already
* cached and `reload` is false, the existing cached version will be returned. Otherwise, the
* asset will be reloaded and added to the cache.