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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-11 14:33:12 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-11 14:33:12 +0100
commit68bf20b491b4b7673c2ece7a6497b9faffd44eb1 (patch)
treeec0aa56081bc744b595f1665f048c4d26242884f /src/crepe/api/AssetManager.h
parentf64b793ad8e796458c8e175f298e8d13eb3b3459 (diff)
parent78c4a8772526f40c531b5402b56932b0a41e22e8 (diff)
feedback but error after conflict
Diffstat (limited to 'src/crepe/api/AssetManager.h')
-rw-r--r--src/crepe/api/AssetManager.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h
deleted file mode 100644
index 3b1cc4b..0000000
--- a/src/crepe/api/AssetManager.h
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-#pragma once
-
-#include <any>
-#include <memory>
-#include <string>
-#include <unordered_map>
-
-namespace crepe {
-
-/**
- * \brief The AssetManager is responsible for storing and managing assets over multiple scenes.
- *
- * The AssetManager ensures that assets are loaded once and can be accessed across different
- * scenes. It caches assets to avoid reloading them every time a scene is loaded. Assets are
- * retained in memory until the AssetManager is destroyed, at which point the cached assets are
- * cleared.
- */
-class AssetManager {
-
-private:
- //! A cache that holds all the assets, accessible by their file path, over multiple scenes.
- std::unordered_map<std::string, std::any> asset_cache;
-
-private:
- AssetManager();
- virtual ~AssetManager();
-
-public:
- AssetManager(const AssetManager &) = delete;
- AssetManager(AssetManager &&) = delete;
- AssetManager & operator=(const AssetManager &) = delete;
- AssetManager & operator=(AssetManager &&) = delete;
-
- /**
- * \brief Retrieves the singleton instance of the AssetManager.
- *
- * \return A reference to the single instance of the AssetManager.
- */
- static AssetManager & get_instance();
-
-public:
- /**
- * \brief Caches an asset by loading it from the given file path.
- *
- * \param file_path The path to the asset file to load.
- * \param reload If true, the asset will be reloaded from the file, even if it is already
- * cached.
- * \tparam T The type of asset to cache (e.g., texture, sound, etc.).
- *
- * \return A shared pointer to the cached asset.
- *
- * This template function caches the asset at the given file path. If the asset is already
- * cached and `reload` is false, the existing cached version will be returned. Otherwise, the
- * asset will be reloaded and added to the cache.
- */
- template <typename T>
- std::shared_ptr<T> cache(const std::string & file_path, bool reload = false);
-};
-
-} // namespace crepe
-
-#include "AssetManager.hpp"