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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 15:08:31 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 15:08:31 +0100
commitfee42c67918a9370f7f4e074dba9a677afccf90b (patch)
treec5ed200e3c584fafc4c6bd3df48adeed3cfbd31d /src/crepe/api/AssetManager.h
parented1403aea4412bd479244eae8e2940190e71cd28 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
Diffstat (limited to 'src/crepe/api/AssetManager.h')
-rw-r--r--src/crepe/api/AssetManager.h25
1 files changed, 11 insertions, 14 deletions
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h
index 86a9902..fee6780 100644
--- a/src/crepe/api/AssetManager.h
+++ b/src/crepe/api/AssetManager.h
@@ -8,13 +8,12 @@
namespace crepe {
/**
- * \brief The AssetManager is responsible for storing and managing assets over
- * multiple scenes.
+ * \brief The AssetManager is responsible for storing and managing assets over multiple scenes.
*
- * The AssetManager ensures that assets are loaded once and can be accessed
- * across different scenes. It caches assets to avoid reloading them every time
- * a scene is loaded. Assets are retained in memory until the AssetManager is
- * destroyed, at which point the cached assets are cleared.
+ * The AssetManager ensures that assets are loaded once and can be accessed across different
+ * scenes. It caches assets to avoid reloading them every time a scene is loaded. Assets are
+ * retained in memory until the AssetManager is destroyed, at which point the cached assets are
+ * cleared.
*/
class AssetManager {
@@ -44,20 +43,18 @@ public:
* \brief Caches an asset by loading it from the given file path.
*
* \param file_path The path to the asset file to load.
- * \param reload If true, the asset will be reloaded from the file, even if
- * it is already cached.
+ * \param reload If true, the asset will be reloaded from the file, even if it is already
+ * cached.
* \tparam T The type of asset to cache (e.g., texture, sound, etc.).
*
* \return A shared pointer to the cached asset.
*
- * This template function caches the asset at the given file path. If the
- * asset is already cached and `reload` is false, the existing cached version
- * will be returned. Otherwise, the asset will be reloaded and added to the
- * cache.
+ * This template function caches the asset at the given file path. If the asset is already
+ * cached and `reload` is false, the existing cached version will be returned. Otherwise, the
+ * asset will be reloaded and added to the cache.
*/
template <typename T>
- std::shared_ptr<T> cache(const std::string & file_path,
- bool reload = false);
+ std::shared_ptr<T> cache(const std::string & file_path, bool reload = false);
};
} // namespace crepe