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authorJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-19 20:49:09 +0100
commit0f9f379a4dec7ad9d1dce30af5e2259931692c5f (patch)
treed84a76559d99fd6a3541d0087538564d79e39470 /src/crepe/api/AssetManager.h
parent38a2476bcfa41b6d83a9a72d35f5acb684dc87fd (diff)
parent0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff)
merge with master
Diffstat (limited to 'src/crepe/api/AssetManager.h')
-rw-r--r--src/crepe/api/AssetManager.h25
1 files changed, 11 insertions, 14 deletions
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h
index 86a9902..fee6780 100644
--- a/src/crepe/api/AssetManager.h
+++ b/src/crepe/api/AssetManager.h
@@ -8,13 +8,12 @@
namespace crepe {
/**
- * \brief The AssetManager is responsible for storing and managing assets over
- * multiple scenes.
+ * \brief The AssetManager is responsible for storing and managing assets over multiple scenes.
*
- * The AssetManager ensures that assets are loaded once and can be accessed
- * across different scenes. It caches assets to avoid reloading them every time
- * a scene is loaded. Assets are retained in memory until the AssetManager is
- * destroyed, at which point the cached assets are cleared.
+ * The AssetManager ensures that assets are loaded once and can be accessed across different
+ * scenes. It caches assets to avoid reloading them every time a scene is loaded. Assets are
+ * retained in memory until the AssetManager is destroyed, at which point the cached assets are
+ * cleared.
*/
class AssetManager {
@@ -44,20 +43,18 @@ public:
* \brief Caches an asset by loading it from the given file path.
*
* \param file_path The path to the asset file to load.
- * \param reload If true, the asset will be reloaded from the file, even if
- * it is already cached.
+ * \param reload If true, the asset will be reloaded from the file, even if it is already
+ * cached.
* \tparam T The type of asset to cache (e.g., texture, sound, etc.).
*
* \return A shared pointer to the cached asset.
*
- * This template function caches the asset at the given file path. If the
- * asset is already cached and `reload` is false, the existing cached version
- * will be returned. Otherwise, the asset will be reloaded and added to the
- * cache.
+ * This template function caches the asset at the given file path. If the asset is already
+ * cached and `reload` is false, the existing cached version will be returned. Otherwise, the
+ * asset will be reloaded and added to the cache.
*/
template <typename T>
- std::shared_ptr<T> cache(const std::string & file_path,
- bool reload = false);
+ std::shared_ptr<T> cache(const std::string & file_path, bool reload = false);
};
} // namespace crepe