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author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-09 13:24:27 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-09 13:24:27 +0100 |
commit | ee56ebd4cf1ca1ef04f1f8c36431ebb54447cc46 (patch) | |
tree | c15bbd0f6524064569690b4436b5d91f3feeafd4 /src/crepe/api/AssetManager.h | |
parent | a4d76993e51ac4486fc313e868285eb7b4cb89f2 (diff) | |
parent | 4d74c80d9c3c9fdca9b07d960a1f9fd3e38cdfad (diff) |
Merge remote-tracking branch 'origin/master' into max/AI
Diffstat (limited to 'src/crepe/api/AssetManager.h')
-rw-r--r-- | src/crepe/api/AssetManager.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h index fee6780..3b1cc4b 100644 --- a/src/crepe/api/AssetManager.h +++ b/src/crepe/api/AssetManager.h @@ -9,7 +9,7 @@ namespace crepe { /** * \brief The AssetManager is responsible for storing and managing assets over multiple scenes. - * + * * The AssetManager ensures that assets are loaded once and can be accessed across different * scenes. It caches assets to avoid reloading them every time a scene is loaded. Assets are * retained in memory until the AssetManager is destroyed, at which point the cached assets are @@ -46,9 +46,9 @@ public: * \param reload If true, the asset will be reloaded from the file, even if it is already * cached. * \tparam T The type of asset to cache (e.g., texture, sound, etc.). - * + * * \return A shared pointer to the cached asset. - * + * * This template function caches the asset at the given file path. If the asset is already * cached and `reload` is false, the existing cached version will be returned. Otherwise, the * asset will be reloaded and added to the cache. |