diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-18 18:02:09 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-18 18:02:09 +0100 |
commit | 8d78727d6e7badca16ba7a1328643928a0039569 (patch) | |
tree | 3b0bab3c1a800f74e9f80292c9b5b7b3955ad999 /src/crepe/api/Asset.h | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
move utilities from loek/audio
Diffstat (limited to 'src/crepe/api/Asset.h')
-rw-r--r-- | src/crepe/api/Asset.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h new file mode 100644 index 0000000..05dccba --- /dev/null +++ b/src/crepe/api/Asset.h @@ -0,0 +1,60 @@ +#pragma once + +#include <string> +#include <unordered_map> + +namespace crepe { + +/** + * \brief Asset location helper + * + * This class is used to locate game asset files, and should *always* be used + * instead of reading file paths directly. + */ +class Asset { +public: + /** + * \param src Unique identifier to asset + */ + Asset(const std::string & src); + /** + * \param src Unique identifier to asset + */ + Asset(const char * src); + +public: + /** + * \brief Get the path to this asset + * \return path to this asset + */ + const std::string & get_path() const noexcept; + + /** + * \brief Comparison operator + * \param other Possibly different instance of \c Asset to test equality against + * \return True if \c this and \c other are equal + */ + bool operator == (const Asset & other) const noexcept; + +private: + //! path to asset + const std::string src; + +private: + std::string find_asset(const std::string & src) const; + /** + * \returns The path to the current executable + */ + std::string whereami() const noexcept; +}; + +} // namespace crepe + +namespace std { + +template<> struct hash<const crepe::Asset> { + size_t operator()(const crepe::Asset & asset) const noexcept; +}; + +} + |