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author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-10 19:19:25 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-10 19:19:25 +0100 |
commit | bb0dba6b2a84a8bcbb1e07a14f015f73408d460c (patch) | |
tree | 0d669bc5e88544749964d4639d27575545fbabe1 /src/crepe/api/Animator.h | |
parent | 46716724df7697fa789329a62f7a5444ceed5585 (diff) | |
parent | 3a690f7d0c91b92b9cdfe62f44dba8db90142abc (diff) |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/particle-system-master
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r-- | src/crepe/api/Animator.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h new file mode 100644 index 0000000..def0240 --- /dev/null +++ b/src/crepe/api/Animator.h @@ -0,0 +1,76 @@ +#pragma once + +#include <cstdint> + +#include "Component.h" +#include "Sprite.h" + +namespace crepe { +class AnimatorSystem; +class SDLContext; + +/** + * \brief The Animator component is used to animate sprites by managing the movement + * and frame changes within a sprite sheet. + * + * This component allows for controlling sprite animation through rows and columns of a sprite sheet. + * It can be used to play animations, loop them, or stop them. + */ +class Animator : public Component { + +public: + //TODO: need to implement this + void loop(); + void stop(); + +public: + /** + * \brief Constructs an Animator object that will control animations for a sprite sheet. + * + * \param id The unique identifier for the component, typically assigned automatically. + * \param spritesheet A reference to the Sprite object which holds the sprite sheet for animation. + * \param row The maximum number of rows in the sprite sheet. + * \param col The maximum number of columns in the sprite sheet. + * \param col__animate The specific col index of the sprite sheet to animate. This allows selecting which col to animate from multiple col in the sheet. + * + * This constructor sets up the Animator with the given parameters, and initializes the animation system. + */ + Animator(uint32_t id, Sprite & spritesheet, int row, int col, + int col_animate); + + ~Animator(); // dbg_trace + Animator(const Animator &) = delete; + Animator(Animator &&) = delete; + Animator & operator=(const Animator &) = delete; + Animator & operator=(Animator &&) = delete; + +private: + //! A reference to the Sprite sheet containing the animation frames. + Sprite & spritesheet; + + //! The maximum number of columns in the sprite sheet. + const int col; + + //! The maximum number of rows in the sprite sheet. + const int row; + + //! The current col being animated. + int curr_col = 0; + + //! The current row being animated. + int curr_row = 0; + + Rect animator_rect; + + //TODO: Is this necessary? + //int fps; + +private: + //! AnimatorSystem adjust the private member parameters of Animator; + friend class AnimatorSystem; + + //! SDLContext reads the Animator member var's + friend class SDLContext; +}; +} // namespace crepe +// |