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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-08 20:21:36 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-08 20:21:36 +0100 |
commit | 506de66aaecc9b82415dde46058b848e46bc7258 (patch) | |
tree | a3f2427b0882d07f2d960b7214170533ad241830 /src/crepe/api/Animator.h | |
parent | 7817c85e84560933a33ad86ec3f9ca3d48d327d5 (diff) |
nitpicks (merge #27)
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r-- | src/crepe/api/Animator.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index ae0a896..def0240 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -9,7 +9,6 @@ namespace crepe { class AnimatorSystem; class SDLContext; - /** * \brief The Animator component is used to animate sprites by managing the movement * and frame changes within a sprite sheet. @@ -39,8 +38,7 @@ public: Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate); - - ~Animator(); + ~Animator(); // dbg_trace Animator(const Animator &) = delete; Animator(Animator &&) = delete; Animator & operator=(const Animator &) = delete; @@ -71,7 +69,7 @@ private: //! AnimatorSystem adjust the private member parameters of Animator; friend class AnimatorSystem; - //! SDLContext reads the Animator member var's + //! SDLContext reads the Animator member var's friend class SDLContext; }; } // namespace crepe |