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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-02 20:02:14 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-02 20:02:14 +0100
commita84ca09e97d466643f022acfffcf4c6a77f42052 (patch)
treef375067b4250f468eb3b57d968efa3417f0f521d /src/crepe/api/Animator.h
parent135af8b0e0eaf8a5a5b7e1a42bfb20bb14ec97e5 (diff)
making struct constructors
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r--src/crepe/api/Animator.h66
1 files changed, 35 insertions, 31 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 511d6ef..194a9cf 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -16,6 +16,39 @@ class SDLContext;
* sheet. It can be used to play animations, loop them, or stop them.
*/
class Animator : public Component {
+public:
+ struct Data {
+ //! A reference to the Sprite sheet containing.
+ Sprite & spritesheet;
+
+ //! The maximum number of columns in the sprite sheet.
+ const int col;
+
+ //! The maximum number of rows in the sprite sheet.
+ const int row;
+
+ //! frames per second for animation
+ int fps;
+
+ //! The current col being animated.
+ int curr_col;
+
+ //! The current row being animated.
+ int curr_row = 0;
+
+ //! should the animation loop
+ bool looping = false;
+
+ //! starting frame for cycling
+ int cycle_start = 0;
+
+ //! end frame for cycling (-1 --> use last frame)
+ int cycle_end = -1;
+
+
+ //! offset in pixels.
+ int offset_x = 0;
+ };
public:
/**
@@ -85,40 +118,11 @@ public:
* This constructor sets up the Animator with the given parameters, and initializes the
* animation system.
*/
- Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate);
-
+ Animator(uint32_t id, const Animator::Data & ctx);
~Animator(); // dbg_trace
public:
- //! A reference to the Sprite sheet containing.
- Sprite & spritesheet;
-
- //! The maximum number of columns in the sprite sheet.
- const int col;
-
- //! The maximum number of rows in the sprite sheet.
- const int row;
-
- //! The current col being animated.
- int curr_col = 0;
-
- //! The current row being animated.
- int curr_row = 0;
-
- //! should the animation loop
- bool looping = false;
-
- //! starting frame for cycling
- int cycle_start = 0;
-
- //! end frame for cycling (-1 --> use last frame)
- int cycle_end = -1;
-
- //! frames per second for animation
- int fps = 1;
-
- //! offset in pixels.
- int offset_x = 0;
+ Animator::Data data;
private:
//! AnimatorSystem adjust the private member parameters of Animator;