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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-08 20:21:36 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-08 20:21:36 +0100
commit506de66aaecc9b82415dde46058b848e46bc7258 (patch)
treea3f2427b0882d07f2d960b7214170533ad241830 /src/crepe/api/Animator.h
parent7817c85e84560933a33ad86ec3f9ca3d48d327d5 (diff)
nitpicks (merge #27)
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r--src/crepe/api/Animator.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index ae0a896..def0240 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -9,7 +9,6 @@ namespace crepe {
class AnimatorSystem;
class SDLContext;
-
/**
* \brief The Animator component is used to animate sprites by managing the movement
* and frame changes within a sprite sheet.
@@ -39,8 +38,7 @@ public:
Animator(uint32_t id, Sprite & spritesheet, int row, int col,
int col_animate);
-
- ~Animator();
+ ~Animator(); // dbg_trace
Animator(const Animator &) = delete;
Animator(Animator &&) = delete;
Animator & operator=(const Animator &) = delete;
@@ -71,7 +69,7 @@ private:
//! AnimatorSystem adjust the private member parameters of Animator;
friend class AnimatorSystem;
- //! SDLContext reads the Animator member var's
+ //! SDLContext reads the Animator member var's
friend class SDLContext;
};
} // namespace crepe