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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-11 19:22:24 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-11 19:22:24 +0100 |
commit | 1d303f3a506dc7b6f68edb4af0a2043c4c53ab1e (patch) | |
tree | 6881feac4996da15834e85fb56ea3f9d84285189 /src/crepe/api/Animator.h | |
parent | 37f352c20cdf3c972ad99b076bb091f698132312 (diff) | |
parent | 30c17c98e54c1534664de08ca3838c40c859d166 (diff) |
mege with master
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r-- | src/crepe/api/Animator.h | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 7c850b8..5918800 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -75,27 +75,28 @@ public: * * \param id The unique identifier for the component, typically assigned automatically. * \param spritesheet the reference to the spritesheet - * \param max_row maximum of rows inside the given spritesheet - * \param max_col maximum of columns inside the given spritesheet + * \param single_frame_size the width and height in pixels of a single frame inside the + * spritesheet + * \param grid_size the max rows and columns inside the given spritesheet * \param data extra animation data for more control * * This constructor sets up the Animator with the given parameters, and initializes the * animation system. */ - Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_row, - unsigned int max_col, const Animator::Data & data); + Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size, + const uvec2 & grid_size, const Animator::Data & data); ~Animator(); // dbg_trace public: - //! The maximum number of columns in the sprite sheet. - const unsigned int max_columns; - //! The maximum number of rows in the sprite sheet. - const unsigned int max_rows; Animator::Data data; private: //! A reference to the Sprite sheet containing. Sprite & spritesheet; + + //! The maximum number of rows and columns inside the spritesheet + const uvec2 grid_size; + //! Uses the spritesheet friend AnimatorSystem; }; |