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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-16 21:45:36 +0100
commit73598a9e7f49047d74ca439cb0f300099d8c03bf (patch)
treeef62148ac6769f169670a1e7f7fd8482045ef65f /src/crepe/api/Animator.h
parentd258fcc8efdb6a968a220c4590a204292a16ad42 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
merge `master` into `loek/audio`
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r--src/crepe/api/Animator.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 75b8139..53f4b91 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -1,7 +1,5 @@
#pragma once
-#include <cstdint>
-
#include "Component.h"
#include "Sprite.h"
@@ -11,11 +9,11 @@ class AnimatorSystem;
class SDLContext;
/**
- * \brief The Animator component is used to animate sprites by managing the movement
- * and frame changes within a sprite sheet.
+ * \brief The Animator component is used to animate sprites by managing the movement and frame
+ * changes within a sprite sheet.
*
- * This component allows for controlling sprite animation through rows and columns of a sprite sheet.
- * It can be used to play animations, loop them, or stop them.
+ * This component allows for controlling sprite animation through rows and columns of a sprite
+ * sheet. It can be used to play animations, loop them, or stop them.
*/
class Animator : public Component {
@@ -29,15 +27,17 @@ public:
* \brief Constructs an Animator object that will control animations for a sprite sheet.
*
* \param id The unique identifier for the component, typically assigned automatically.
- * \param spritesheet A reference to the Sprite object which holds the sprite sheet for animation.
+ * \param spritesheet A reference to the Sprite object which holds the sprite sheet for
+ * animation.
* \param row The maximum number of rows in the sprite sheet.
* \param col The maximum number of columns in the sprite sheet.
- * \param col__animate The specific col index of the sprite sheet to animate. This allows selecting which col to animate from multiple col in the sheet.
+ * \param col_animate The specific col index of the sprite sheet to animate. This allows
+ * selecting which col to animate from multiple col in the sheet.
*
- * This constructor sets up the Animator with the given parameters, and initializes the animation system.
+ * This constructor sets up the Animator with the given parameters, and initializes the
+ * animation system.
*/
- Animator(game_object_id_t id, Sprite & spritesheet, int row, int col,
- int col_animate);
+ Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate);
~Animator(); // dbg_trace
Animator(const Animator &) = delete;