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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 13:01:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 13:01:14 +0100
commit63bce3dd21c82e2b4e45c07934d5a26684cdaa93 (patch)
treea46da0cb575fa21add7b07f2784c7889e4bc2771 /src/crepe/api/Animator.h
parent2a2a3391ff0b449602825c3182af33c2ff52abc0 (diff)
parent85aa57e33d493502b05984ce44db6c68f627a6f2 (diff)
merge `master`
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r--src/crepe/api/Animator.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 53f4b91..6c506aa 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -40,10 +40,6 @@ public:
Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate);
~Animator(); // dbg_trace
- Animator(const Animator &) = delete;
- Animator(Animator &&) = delete;
- Animator & operator=(const Animator &) = delete;
- Animator & operator=(Animator &&) = delete;
private:
//! A reference to the Sprite sheet containing the animation frames.
@@ -61,8 +57,6 @@ private:
//! The current row being animated.
int curr_row = 0;
- Rect animator_rect;
-
//TODO: Is this necessary?
//int fps;