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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-01 15:05:28 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-01 15:05:28 +0100
commit5981ab2262a98b80a1339f86a6b71093576a9b35 (patch)
tree325ff71fc2482a6960656f0ced80db874945a938 /src/crepe/api/Animator.h
parent4d6d5a6ff5366877cbc7b8e24110b56a332a7353 (diff)
parent647eb8e318f1ed1e3ec18505ea4df57025e6ffd5 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r--src/crepe/api/Animator.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 53f4b91..6c506aa 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -40,10 +40,6 @@ public:
Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate);
~Animator(); // dbg_trace
- Animator(const Animator &) = delete;
- Animator(Animator &&) = delete;
- Animator & operator=(const Animator &) = delete;
- Animator & operator=(Animator &&) = delete;
private:
//! A reference to the Sprite sheet containing the animation frames.
@@ -61,8 +57,6 @@ private:
//! The current row being animated.
int curr_row = 0;
- Rect animator_rect;
-
//TODO: Is this necessary?
//int fps;