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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 11:33:48 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 11:33:48 +0100
commitd1a31a3cafc9aadb047509f5cd8b2befa212add8 (patch)
treeaf43d7e3bd55818565fb253064d3f35a44786a68 /src/crepe/api/Animator.h
parentc396ae5f78222a7c3547ae5e2ce719ae143acb66 (diff)
parentcc821016c8ddce45a1e3f192415f58be237b8a1e (diff)
Merge branch 'jaro/collision-system' into wouter/exampleGame
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r--src/crepe/api/Animator.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 53f4b91..6c506aa 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -40,10 +40,6 @@ public:
Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate);
~Animator(); // dbg_trace
- Animator(const Animator &) = delete;
- Animator(Animator &&) = delete;
- Animator & operator=(const Animator &) = delete;
- Animator & operator=(Animator &&) = delete;
private:
//! A reference to the Sprite sheet containing the animation frames.
@@ -61,8 +57,6 @@ private:
//! The current row being animated.
int curr_row = 0;
- Rect animator_rect;
-
//TODO: Is this necessary?
//int fps;