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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 16:26:38 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 16:26:38 +0100
commitb63f4700f7bda696afb14cc3111be0f8b0eed458 (patch)
tree08c4b00b249a4fa672d97a5bc79927adac0a0257 /src/crepe/api/Animator.h
parent2933655dea64f11f200f42fe51e58dacc5f160eb (diff)
parent9e87a556a5f68c5f9bb04bef9a66880536ccd6e8 (diff)
merge `loek/tests` into `loek/cleanup` (close #32)
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r--src/crepe/api/Animator.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index def0240..75b8139 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -6,6 +6,7 @@
#include "Sprite.h"
namespace crepe {
+
class AnimatorSystem;
class SDLContext;
@@ -35,7 +36,7 @@ public:
*
* This constructor sets up the Animator with the given parameters, and initializes the animation system.
*/
- Animator(uint32_t id, Sprite & spritesheet, int row, int col,
+ Animator(game_object_id_t id, Sprite & spritesheet, int row, int col,
int col_animate);
~Animator(); // dbg_trace