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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-30 21:02:27 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-30 21:02:27 +0100
commit6ae0b9038e432869b506cbdfe2779e97d3732d87 (patch)
tree7fadff8dd2125c48422ab10c6faa532650f8327a /src/crepe/api/Animator.cpp
parent1520cb55ad714583c3903f2988b0fdc38ede9c18 (diff)
improved animator
Diffstat (limited to 'src/crepe/api/Animator.cpp')
-rw-r--r--src/crepe/api/Animator.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index 45f67f6..7fe49ee 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -18,7 +18,6 @@ Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_a
this->spritesheet.mask.w /= row;
this->spritesheet.mask.x = 0;
this->spritesheet.mask.y = col_animator * this->spritesheet.mask.h;
- this->active = false;
// need to do this for to get the aspect ratio for a single clipping in the spritesheet
this->spritesheet.aspect_ratio