diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:05:33 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:05:33 +0100 |
commit | 641e202607b0f694df6662532f0165022c0f8621 (patch) | |
tree | 0701bbfe705a95b670c8dfcb5eaabf6007556831 /src/crepe/api/Animator.cpp | |
parent | dd7d5cf6b01b8a6a4238b66c27861ee76522067e (diff) | |
parent | 05a33d4793520fa84a93bc79882ef29d39cd08e5 (diff) |
merge master
Diffstat (limited to 'src/crepe/api/Animator.cpp')
-rw-r--r-- | src/crepe/api/Animator.cpp | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index b8a91dc..4ce4bf0 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -7,23 +7,21 @@ using namespace crepe; -Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_row, - unsigned int max_col, const Animator::Data & data) +Animator::Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size, + const uvec2 & grid_size, const Animator::Data & data) : Component(id), spritesheet(spritesheet), - max_rows(max_row), - max_columns(max_col), + grid_size(grid_size), data(data) { dbg_trace(); - this->spritesheet.mask.h /= this->max_columns; - this->spritesheet.mask.w /= this->max_rows; - this->spritesheet.mask.x = this->data.row * this->spritesheet.mask.w; - this->spritesheet.mask.y = this->data.col * this->spritesheet.mask.h; + this->spritesheet.mask.w = single_frame_size.x; + this->spritesheet.mask.h = single_frame_size.y; + this->spritesheet.mask.x = 0; + this->spritesheet.mask.y = 0; - // need to do this for to get the aspect ratio for a single clipping in the spritesheet this->spritesheet.aspect_ratio - = static_cast<double>(this->spritesheet.mask.w) / this->spritesheet.mask.h; + = static_cast<float>(single_frame_size.x) / single_frame_size.y; } Animator::~Animator() { dbg_trace(); } @@ -54,6 +52,6 @@ void Animator::set_anim(int col) { void Animator::next_anim() { Animator::Data & ctx = this->data; - ctx.row = ctx.row++ % this->max_rows; + ctx.row = ctx.row++ % this->grid_size.x; this->spritesheet.mask.x = ctx.row * this->spritesheet.mask.w; } |