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authorJAROWMR <jarorutjes07@gmail.com>2024-12-12 15:05:33 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-12 15:05:33 +0100
commit641e202607b0f694df6662532f0165022c0f8621 (patch)
tree0701bbfe705a95b670c8dfcb5eaabf6007556831 /src/crepe/api/Animator.cpp
parentdd7d5cf6b01b8a6a4238b66c27861ee76522067e (diff)
parent05a33d4793520fa84a93bc79882ef29d39cd08e5 (diff)
merge master
Diffstat (limited to 'src/crepe/api/Animator.cpp')
-rw-r--r--src/crepe/api/Animator.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index b8a91dc..4ce4bf0 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -7,23 +7,21 @@
using namespace crepe;
-Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_row,
- unsigned int max_col, const Animator::Data & data)
+Animator::Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size,
+ const uvec2 & grid_size, const Animator::Data & data)
: Component(id),
spritesheet(spritesheet),
- max_rows(max_row),
- max_columns(max_col),
+ grid_size(grid_size),
data(data) {
dbg_trace();
- this->spritesheet.mask.h /= this->max_columns;
- this->spritesheet.mask.w /= this->max_rows;
- this->spritesheet.mask.x = this->data.row * this->spritesheet.mask.w;
- this->spritesheet.mask.y = this->data.col * this->spritesheet.mask.h;
+ this->spritesheet.mask.w = single_frame_size.x;
+ this->spritesheet.mask.h = single_frame_size.y;
+ this->spritesheet.mask.x = 0;
+ this->spritesheet.mask.y = 0;
- // need to do this for to get the aspect ratio for a single clipping in the spritesheet
this->spritesheet.aspect_ratio
- = static_cast<double>(this->spritesheet.mask.w) / this->spritesheet.mask.h;
+ = static_cast<float>(single_frame_size.x) / single_frame_size.y;
}
Animator::~Animator() { dbg_trace(); }
@@ -54,6 +52,6 @@ void Animator::set_anim(int col) {
void Animator::next_anim() {
Animator::Data & ctx = this->data;
- ctx.row = ctx.row++ % this->max_rows;
+ ctx.row = ctx.row++ % this->grid_size.x;
this->spritesheet.mask.x = ctx.row * this->spritesheet.mask.w;
}