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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:05:33 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:05:33 +0100 |
commit | 641e202607b0f694df6662532f0165022c0f8621 (patch) | |
tree | 0701bbfe705a95b670c8dfcb5eaabf6007556831 /src/crepe/api/AI.cpp | |
parent | dd7d5cf6b01b8a6a4238b66c27861ee76522067e (diff) | |
parent | 05a33d4793520fa84a93bc79882ef29d39cd08e5 (diff) |
merge master
Diffstat (limited to 'src/crepe/api/AI.cpp')
-rw-r--r-- | src/crepe/api/AI.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/crepe/api/AI.cpp b/src/crepe/api/AI.cpp index d785bb5..2195249 100644 --- a/src/crepe/api/AI.cpp +++ b/src/crepe/api/AI.cpp @@ -1,7 +1,89 @@ +#include <stdexcept> +#include <type_traits> + #include "AI.h" +#include "types.h" namespace crepe { AI::AI(game_object_id_t id, float max_force) : Component(id), max_force(max_force) {} +void AI::make_circle_path(float radius, const vec2 & center, float start_angle, + bool clockwise) { + if (radius <= 0) { + throw std::runtime_error("Radius must be greater than 0"); + } + + // The step size is determined by the radius (step size is in radians) + float step = RADIUS_TO_STEP / radius; + // Force at least MIN_STEP steps (in case of a small radius) + if (step > 2 * M_PI / MIN_STEP) { + step = 2 * M_PI / MIN_STEP; + } + // The path node distance is determined by the step size and the radius + this->path_node_distance = radius * step * PATH_NODE_DISTANCE_FACTOR; + + if (clockwise) { + for (float i = start_angle; i < 2 * M_PI + start_angle; i += step) { + path.push_back(vec2{static_cast<float>(center.x + radius * cos(i)), + static_cast<float>(center.y + radius * sin(i))}); + } + } else { + for (float i = start_angle; i > start_angle - 2 * M_PI; i -= step) { + path.push_back(vec2{static_cast<float>(center.x + radius * cos(i)), + static_cast<float>(center.y + radius * sin(i))}); + } + } +} + +void AI::make_oval_path(float radius_x, float radius_y, const vec2 & center, float start_angle, + bool clockwise, float rotation) { + if (radius_x <= 0 && radius_y <= 0) { + throw std::runtime_error("Radius must be greater than 0"); + } + + float max_radius = std::max(radius_x, radius_y); + // The step size is determined by the radius (step size is in radians) + float step = RADIUS_TO_STEP / max_radius; + // Force at least MIN_STEP steps (in case of a small radius) + if (step > 2 * M_PI / MIN_STEP) { + step = 2 * M_PI / MIN_STEP; + } + // The path node distance is determined by the step size and the radius + this->path_node_distance = max_radius * step * PATH_NODE_DISTANCE_FACTOR; + + std::function<vec2(vec2, vec2)> rotate_point = [rotation](vec2 point, vec2 center) { + float s = sin(rotation); + float c = cos(rotation); + + // Translate point back to origin + point.x -= center.x; + point.y -= center.y; + + // Rotate point + float xnew = point.x * c - point.y * s; + float ynew = point.x * s + point.y * c; + + // Translate point back + point.x = xnew + center.x; + point.y = ynew + center.y; + + return point; + }; + + if (clockwise) { + for (float i = start_angle; i < 2 * M_PI + start_angle; i += step) { + vec2 point = {static_cast<float>(center.x + radius_x * cos(i)), + static_cast<float>(center.y + radius_y * sin(i))}; + path.push_back(rotate_point(point, center)); + } + } else { + for (float i = start_angle; i > start_angle - 2 * M_PI; i -= step) { + vec2 point = {static_cast<float>(center.x + radius_x * cos(i)), + static_cast<float>(center.y + radius_y * sin(i))}; + path.push_back(rotate_point(point, center)); + } + } +} + } // namespace crepe |